Aerostigma

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Aerostigma, the greatest thing since sliced bread.

"Alone, we are but trolls, trolling one person at a time, yet unified, we shall troll the stars themselves out of the sky." -Anon

+17
Michy
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    Michy
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    Post by Michy Wed Jan 12, 2011 4:12 am

    DEAR LEAVEMEBE / SLICKTRICK / DELTADAGGER - Page 5 Cool_s10
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    Post by okainio Thu Jan 13, 2011 7:50 am

    lmbftgh wrote:emo rage about my country being dacia back in 82 bc

    Yes Burebista was a visionary who came up against another visionary (Traianus) who had a bigger army and Sarmizegetusa (place of the geta in old dacian) got burnt to the ground. \o/ Romans #1 I hope your great-great-great-great-great-great-great-great-grandpa got assfucked by a gay legionare who then porked his mother in front of his eyes.

    PS catch squirrel aids and die a painful slow death, hallucinating about purple socks strangling you while you have sex with a morbidly obese woman.

    PURPLE SOCK STRANGLING FETISH OMG NOW I'VE HEARD IT ALL

    Srs Korne rewrite your dissertation this is
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    avatar
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    Post by Guest Thu Jan 13, 2011 10:21 pm

    warhawk16 wrote:
    lmbdfgdf wrote:if i wouldn't say anything you'd probably think i'm a coward. and that "i learned my lesson" and walked away in shame! but i got no shame and i didn't learn NOTHING! - because i know all i need to know! and if i don't know something it means it's unimportant. but err?.. i'm busy.. i got to learn for university. i guess maybe we'll talk again for longer after 20 february - just so i can show how retarded you all are
    Enjoy sucking cock for college funds faggot.

    Don't forget to swallow; apparently people pay more for college kids that swallow
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    Post by warhawk Thu Jan 13, 2011 11:12 pm

    awww yeah double troll team from dot hi5
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    Post by kilew Sun Jan 16, 2011 12:44 pm

    lmbdfgdf wrote: i didn't learn NOTHING!
    I do hope you realize this means you learned something.

    Also, i read the first 3 3 pages of this thread. Then really started lol'ing as he started to "try" to get psychological.

    UMAD?
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    Post by o0Ender0o Mon Jan 17, 2011 2:25 am

    you need to read all of this kilew, it deserves everyones trolling. you do not fully understand untill you have read
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    Post by kilew Mon Jan 17, 2011 2:59 am

    Yes well, quite honestly i don't find him worth all the attention you are all giving him. He's like JulianLuna, the more you troll him, the more he's going to come back. If you tell him to go away, it motivates him to stay. He's just an attention whore. I mean look at his posts, ALL OF THEM talk about how much he hates us, yet he can't help but reply to EVERYTHING we say. Your all just fueling his need for attention.
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    Post by Kornephoros Mon Jan 17, 2011 5:17 am

    Kilew, the intention isn't to drive him off. They want him posting more gold.
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    Post by kilew Mon Jan 17, 2011 5:20 am

    Well fuck that, i find his attempts at understanding human psychology and nature preposterous.

    And as i said before, I don't find him worth all that attention.
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    Post by Ferkles Mon Jan 17, 2011 5:27 am

    Then don't pay him any attention Razz
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    Post by okainio Mon Jan 17, 2011 7:53 pm

    I find him worth attention because reading about lmb's new deeper depths of retardation brighten up my day.

    It's like watching Borat.
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    Post by Ferkles Tue Jan 18, 2011 12:46 am

    More like trolling a pyscho retard who has no concept of normality...

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    Post by lmbdffgh Fri Jan 21, 2011 5:13 am

    this is the project for ACS (Architecture of Computing Systems) which i had to present today - i wrote it in TASM a version of ASseMbler. nobody out of the whole serie of 40+ students made a project even half as good as mine! a girl drawn a house but she only used vertical and horizontal lines because she didn't know how to make diagonals using math functions, some dude drawn a little christmas tree, another girl copied her project from the internet but me? i made a little game with this guy inside a labyrinth and you have to control him with w a s d. and the nice thing is that the game detects collisions. so if you push him too much in a direction and he meets a wall, he won't get thru it. and i don't use clear screen which would make the screen blink, i only draw black on the position of your character after which i draw it again in new coordinates. if i'd have taken more time i could complete the labyrinth but it takes too long to put the line coordinates in the position array. i could also use an "or pressed_key 20h" to force keys into lower case because you can't control the man on the screen with uppercase W A S D. only lower case w a s d. i could also use push and pop commands to place and retrieve variables on & from the stack instead of using an auxiliary variable but err?.. i did it very well. besides i got other projects to finish.

    so yes whenever it comes to logical thinking, either if it's programming or philosophy, i'm always ahead of you. you're all just some pieces of shit floating in a pool of piss hoping that nobody will come to flush the toilet and install some order in this world. now i don't insult others only because they don't share my talents but let's face it - you're just some fuck farts coming out of your mother's asshole when your dad pulled his cock out of her ass.

    title proiect_asc_stefanian_stefan_liviu
    .model small
    .stack 100h
    data segment
    x dw 0
    y dw 0
    go dw 0
    a dw 0
    b dw 0
    c dw 0
    d dw 0
    px dw 20
    py dw 100
    aux dw 0
    char db ?
    margine db ?
    xx DW 14
    sir DW 1,106,200,45,0,45,100,200,1,100,200,100,0,30,60,215,1,215,270,60,1,230,460,45,0,45,200,460,0,45,80,285,1,230,285,80,0,30,45,106,1,350,460,200,1,335,479,220,0,90,220,335,0,100,200,350
    ;sir reprezinta coordonatele dreptelor din labirint
    mes1 DB 'Program facut de Stefanian Stefan Liviu ',13,10,'$'
    mes2 DB 'Controlatzi omuletzul cu butoanele',13,10,'$'
    mes3 DB 'w, a, s, d',13,10,'$'
    mes4 DB 'sau q pentru ieshire',13,10,'$'
    mes5 DB 'La revedere!',13,10,'$'
    data ends
    code segment
    assume cs:code, ds:data, ss:data
    start:
    mov ax,data
    mov ds,ax

    mov ax,13h ; seteaza grafica in 13h
    int 10h
    mov cx, 25
    program:
    mov go,0
    push cx
    mov cx,4
    line:
    push cx
    mov cx,40
    top:
    push cx
    mov cx,4
    galben:
    mov ah, 0Ch ;deseneaza pixel
    mov al, 14 ;31 setez culoarea
    mov di, 0A000h ;desenez
    mov es, di
    push ax
    mov ax, 320
    mul y
    mov di, ax
    pop ax
    add di, x
    mov es:[di], al ;am terminat desenat pixelu
    inc x
    loop galben
    mov cx,4
    verde:
    mov ah, 0Ch
    mov al, 10
    mov di, 0A000h
    mov es, di
    push ax
    mov ax, 320
    mul y
    mov di, ax
    pop ax
    add di, x
    mov es:[di], al
    inc x
    loop verde
    pop cx
    loop top
    mov x,0
    pop cx
    inc y
    loop line
    program1:
    cmp go,1
    je program
    mov cx,4
    line1:
    push cx
    mov cx,40
    bottom:
    push cx
    mov cx, 4
    verde1:
    mov ah, 0Ch
    mov al, 10
    mov di, 0A000h
    mov es, di
    push ax
    mov ax, 320
    mul y
    mov di, ax
    pop ax
    add di, x
    mov es:[di], al
    inc x
    loop verde1
    mov cx,4
    galben1:
    mov ah, 0Ch
    mov al, 14
    mov di, 0A000h
    mov es, di
    push ax
    mov ax, 320
    mul y
    mov di, ax
    pop ax
    add di, x
    mov es:[di], al
    inc x
    loop galben1
    pop cx
    loop bottom
    mov x,0
    pop cx
    inc y

    loop line1
    pop cx
    mov go,1
    loop program1

    mov ah,2 ;mut cursorul unde vreau
    mov bh,0
    mov dl,0 ;coordonata x
    mov dh,9 ;coordonata y
    int 10h

    mov ah,9h
    mov dx,offset mes1
    int 21h

    mov ah,2 ;mut cursorul unde vreau
    mov bh,0
    mov dl,3 ;coordonata x
    mov dh,11 ;coordonata y
    int 10h

    mov ah,9h
    mov dx,offset mes2
    int 21h

    mov ah,2 ;mut cursorul unde vreau
    mov bh,0
    mov dl,15 ;coordonata x
    mov dh,13 ;coordonata y
    int 10h

    mov ah,9h
    mov dx,offset mes3
    int 21h

    mov ah,2 ;mut cursorul unde vreau
    mov bh,0
    mov dl,10 ;coordonata x
    mov dh,15 ;coordonata y
    int 10h

    mov ah,9h
    mov dx,offset mes4
    int 21h

    mov ah,07h ;ashteapta o tasta
    int 21h

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    mov ah,0h ;setez grafica
    mov al,12h ;640x480 13h 12h
    int 10h

    mov ah,0ch
    mov bh,0h
    mov al,15 ;valoarea pentru culoare
    ;0 negru
    ;1 albastru inchis
    ;2 verde inchis
    ;3 albastru deschis
    ;4 roshu deschis
    ;5 violet
    ;10 verde deschis
    ;11 albastru deschis
    ;14 galben
    ;15 alb

    desenez_marginile:
    mov dx,a ;coordonata verticala
    mov cx,b ;coordonata orizontala
    int 10h ;linia orizontala de sus
    mov dx,b
    mov cx,a
    int 10h ;linia verticala din stanga
    mov dx,479 ;linia orizontala de jos
    mov cx,b
    int 10h
    mov cx,639 ;linia verticala din dreapta
    mov dx,b
    int 10h
    cmp b,90
    jg acolo
    aici:
    mov cx,30 ;linia verticala impartzita din stanga
    mov dx,b
    int 10h
    jmp iesi
    acolo:
    cmp b,120
    jg aici
    iesi:
    inc b
    cmp b,640
    jne desenez_marginile

    mov ah,0dh
    mov al,0
    mov cx,639 ;x
    mov dx,479 ;y
    mov bh,0
    int 10h
    mov margine,al ;salvez culoarea marginii hartzii ca s-o compar
    mov ah,0ch
    mov al,15 ;am pus la loc ah shi al pentru restul desenului


    mov bx,0
    mov y,0
    j5:
    call ini
    cmp a,0
    jne j1
    e1:
    mov cx,b
    mov dx,d
    mov ah,0ch
    mov al,15
    mov aux,bx
    mov bh,0h
    mov bl,0
    int 10h
    mov bx,aux
    inc b
    mov ax,b
    cmp ax,c
    jne e1
    j1:
    cmp a,1
    jne j2
    e2:
    mov dx,b
    mov cx,d
    mov ah,0ch
    mov al,15
    mov aux,bx
    mov bh,0h
    mov bl,0
    int 10h
    mov bx,aux
    inc b
    mov ax,b
    cmp ax,c
    jne e2
    j2:
    inc y
    mov ax,y
    cmp ax,xx
    jne j5


    call desomu

    desenez:
    mov ah,07h ;ashteapta o tasta
    int 21h
    mov aux,0
    mov char,al
    cmp char,'w'
    jne maijos1
    call apw
    cmp aux,1
    je desenez
    call anuleaza
    dec py
    call desomu
    jmp desenez
    maijos1:
    cmp char,'a'
    jne maijos2
    call apa
    cmp aux,1
    je desenez
    call anuleaza
    dec px
    call desomu
    jmp desenez
    maijos2:
    cmp char,'s'
    jne maijos3
    call aps
    cmp aux,1
    je desenez
    call anuleaza
    inc py
    call desomu
    jmp desenez
    maijos3:
    cmp char,'d'
    jne maijos4
    call apd
    cmp aux,1
    je desenez

    call anuleaza
    inc px
    call desomu
    jmp desenez
    maijos4:
    cmp char,'q'
    jne maijos5
    mov ah,2 ;mut cursorul unde vreau
    mov bh,0
    mov dl,30 ;coordonata x
    mov dh,14 ;coordonata y
    int 10h
    mov ah,9h
    mov dx,offset mes5
    int 21h
    mov ah,07h ;ashteapta o tasta
    int 21h
    jmp final
    maijos5:
    jmp desenez

    final:
    mov ax,03h ;setez ecranul inapoi in text mode
    int 10h

    mov ax,4c00h ;ieshire
    int 21h

    anuleaza proc
    ;deseneaza cu negru in pozitzia in care
    ;era omu ca sa-l desenez in alta pozitzie
    mov a,0
    mov b,0
    mov bh,0h
    mov al,0 ;negru
    mov ah,0ch
    reia:
    mov cx,px
    add cx,a
    mov dx,py
    add dx,b
    int 10h
    inc a
    cmp a,5
    jne reia
    mov a,0
    inc b
    cmp b,9
    jne reia
    ret
    anuleaza endp

    desomu proc ;desenez omuletzu pe ecran
    mov bh,0h
    mov ax,px
    mov a,ax ;coordonata x unde desenez
    mov ax,py
    mov b,ax ;coordonata y unde desenez
    mov c,0 ;se aduna la a
    mov d,0 ;se aduna la b
    mov al,15 ;alb
    mov ah,0ch
    sari:
    inc c
    mov cx,a
    add cx,c
    mov dx,b
    add dx,d
    int 10h
    cmp c,3
    jne sari
    mov c,0
    inc d
    cmp d,3
    jne sari ;am desenat capu omului
    mov dx,py
    add dx,4
    mov a,0
    corp:
    mov cx,px
    add cx,a
    int 10h
    inc a
    cmp a,5
    jne corp ;am desenat bratzele
    mov cx,px
    add cx,2
    mov a,2
    co:
    mov dx,py
    add dx,a
    int 10h
    inc a
    cmp a,7
    jne co ;am desenat trunchiul
    mov a,6
    pi:
    mov dx,py
    add dx,a
    mov cx,px
    add cx,1
    int 10h
    add cx,2
    int 10h
    inc a
    cmp a,9
    jne pi ;am desenat picioarele
    ret
    desomu endp

    apa proc
    mov ax,px
    dec ax
    mov x,ax
    mov ax,py
    mov y,ax
    add ax,9
    mov b,ax
    m1:
    mov ah,0dh
    mov al,0
    mov cx,x ;x
    mov dx,y ;y
    mov bh,0
    int 10h
    cmp margine,al
    jne m2
    mov aux,1
    jmp m3
    m2:
    inc y
    mov ax,y
    cmp ax,b ;b = y initzial + 9
    jne m1
    m3:
    ret
    apa endp

    apd proc
    mov ax,px
    add ax,5
    mov x,ax
    mov ax,py
    mov y,ax
    add ax,9
    mov b,ax
    m4:
    mov ah,0dh
    mov al,0
    mov cx,x ;x
    mov dx,y ;y
    mov bh,0
    int 10h
    cmp margine,al
    jne m5
    mov aux,1
    jmp m3
    m5:
    inc y
    mov ax,y
    cmp ax,b ;b = y initzial + 9
    jne m4
    m6:
    ret
    apd endp

    apw proc
    mov ax,px
    mov x,ax
    mov b,ax
    add b,5
    mov ax,py
    dec ax
    mov y,ax
    m7:
    mov ah,0dh
    mov al,0
    mov cx,x ;x
    mov dx,y ;y
    mov bh,0
    int 10h
    cmp margine,al
    jne m8
    mov aux,1
    jmp m9
    m8:
    inc x
    mov ax,x
    cmp ax,b ;b = x initzial + 5
    jne m7
    m9:
    ret
    apw endp

    aps proc
    mov ax,px
    mov x,ax
    mov b,ax
    add b,5
    mov ax,py
    add ax,9
    mov y,ax
    m10:
    mov ah,0dh
    mov al,0
    mov cx,x ;x
    mov dx,y ;y
    mov bh,0
    int 10h
    cmp margine,al
    jne m11
    mov aux,1
    jmp m12
    m11:
    inc x
    mov ax,x
    cmp ax,b ;b = x initzial + 5
    jne m10
    m12:
    ret
    aps endp

    ini proc
    mov ax,sir[bx]
    mov a,ax ;a reprezinta 0 sau 1
    ;0 pentru 0,cx_start,cx_stop,dx_constant
    ;1 pentru 1,dx_start,dx_stop,cx_constant
    ;adaug 2 in loc de 1 la bx pentru ca
    ;folosesc valori DW cu 2 bytes nu DB cu 1 byte
    add bx,2
    mov ax,sir[bx]
    mov b,ax
    add bx,2
    mov ax,sir[bx]
    mov c,ax
    add bx,2
    mov ax,sir[bx]
    mov d,ax
    add bx,2
    ret
    ini endp

    code ends
    end start
    kilew
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    Post by kilew Fri Jan 21, 2011 5:27 am

    Ok, i find it funny that he has "I dont insult others" and "you're just some fuck farts coming out of your mother's asshole when your dad pulled his cock out of her ass."

    In the same sentence.

    But nonononono, he's more logical than me right? This must be a logical statement.
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    Post by Ferkles Fri Jan 21, 2011 7:50 am

    for those tl;dr
    I made a game. Therefore I'm better than you.

    Sorry LMB, but your 'logic' is just retarded.
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    Post by warhawk Fri Jan 21, 2011 7:55 am

    NO LMB, I WILL SHIT ON YOUR GRAVE AND WAIT TILL FLOWERS GROW FROM MY SHIT.
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    Post by Ferkles Fri Jan 21, 2011 8:16 am

    I'll shit on those flowers and wait for flowers to grow out of my shit on your flowers growing out of your shit.
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    Post by Ferkles Fri Jan 21, 2011 8:16 am

    Alternatively, we can just poop back and forth.
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    Post by kilew Fri Jan 21, 2011 8:38 am

    Might i get in on this shit fest on LMB's grave?
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    Post by argus Fri Jan 21, 2011 9:12 am

    lmbdffgh wrote:this is the project for ACS (Architecture of Computing Systems) which i had to present today - i wrote it in TASM a version of ASseMbler. nobody out of the whole serie of 40+ students made a project even half as good as mine! a girl drawn a house but she only used vertical and horizontal lines because she didn't know how to make diagonals using math functions, some dude drawn a little christmas tree, another girl copied her project from the internet but me? i made a little game with this guy inside a labyrinth and you have to control him with w a s d. and the nice thing is that the game detects collisions. so if you push him too much in a direction and he meets a wall, he won't get thru it. and i don't use clear screen which would make the screen blink, i only draw black on the position of your character after which i draw it again in new coordinates. if i'd have taken more time i could complete the labyrinth but it takes too long to put the line coordinates in the position array. i could also use an "or pressed_key 20h" to force keys into lower case because you can't control the man on the screen with uppercase W A S D. only lower case w a s d. i could also use push and pop commands to place and retrieve variables on & from the stack instead of using an auxiliary variable but err?.. i did it very well. besides i got other projects to finish.

    so yes whenever it comes to logical thinking, either if it's programming or philosophy, i'm always ahead of you. you're all just some pieces of shit floating in a pool of piss hoping that nobody will come to flush the toilet and install some order in this world. now i don't insult others only because they don't share my talents but let's face it - you're just some fuck farts coming out of your mother's asshole when your dad pulled his cock out of her ass.

    title proiect_asc_stefanian_stefan_liviu
    .model small
    .stack 100h
    data segment
    x dw 0
    y dw 0
    go dw 0
    a dw 0
    b dw 0
    c dw 0
    d dw 0
    px dw 20
    py dw 100
    aux dw 0
    char db ?
    margine db ?
    xx DW 14
    sir DW 1,106,200,45,0,45,100,200,1,100,200,100,0,30,60,215,1,215,270,60,1,230,460,45,0,45,200,460,0,45,80,285,1,230,285,80,0,30,45,106,1,350,460,200,1,335,479,220,0,90,220,335,0,100,200,350
    ;sir reprezinta coordonatele dreptelor din labirint
    mes1 DB 'Program facut de Stefanian Stefan Liviu ',13,10,'$'
    mes2 DB 'Controlatzi omuletzul cu butoanele',13,10,'$'
    mes3 DB 'w, a, s, d',13,10,'$'
    mes4 DB 'sau q pentru ieshire',13,10,'$'
    mes5 DB 'La revedere!',13,10,'$'
    data ends
    code segment
    assume cs:code, ds:data, ss:data
    start:
    mov ax,data
    mov ds,ax

    mov ax,13h ; seteaza grafica in 13h
    int 10h
    mov cx, 25
    program:
    mov go,0
    push cx
    mov cx,4
    line:
    push cx
    mov cx,40
    top:
    push cx
    mov cx,4
    galben:
    mov ah, 0Ch ;deseneaza pixel
    mov al, 14 ;31 setez culoarea
    mov di, 0A000h ;desenez
    mov es, di
    push ax
    mov ax, 320
    mul y
    mov di, ax
    pop ax
    add di, x
    mov es:[di], al ;am terminat desenat pixelu
    inc x
    loop galben
    mov cx,4
    verde:
    mov ah, 0Ch
    mov al, 10
    mov di, 0A000h
    mov es, di
    push ax
    mov ax, 320
    mul y
    mov di, ax
    pop ax
    add di, x
    mov es:[di], al
    inc x
    loop verde
    pop cx
    loop top
    mov x,0
    pop cx
    inc y
    loop line
    program1:
    cmp go,1
    je program
    mov cx,4
    line1:
    push cx
    mov cx,40
    bottom:
    push cx
    mov cx, 4
    verde1:
    mov ah, 0Ch
    mov al, 10
    mov di, 0A000h
    mov es, di
    push ax
    mov ax, 320
    mul y
    mov di, ax
    pop ax
    add di, x
    mov es:[di], al
    inc x
    loop verde1
    mov cx,4
    galben1:
    mov ah, 0Ch
    mov al, 14
    mov di, 0A000h
    mov es, di
    push ax
    mov ax, 320
    mul y
    mov di, ax
    pop ax
    add di, x
    mov es:[di], al
    inc x
    loop galben1
    pop cx
    loop bottom
    mov x,0
    pop cx
    inc y

    loop line1
    pop cx
    mov go,1
    loop program1

    mov ah,2 ;mut cursorul unde vreau
    mov bh,0
    mov dl,0 ;coordonata x
    mov dh,9 ;coordonata y
    int 10h

    mov ah,9h
    mov dx,offset mes1
    int 21h

    mov ah,2 ;mut cursorul unde vreau
    mov bh,0
    mov dl,3 ;coordonata x
    mov dh,11 ;coordonata y
    int 10h

    mov ah,9h
    mov dx,offset mes2
    int 21h

    mov ah,2 ;mut cursorul unde vreau
    mov bh,0
    mov dl,15 ;coordonata x
    mov dh,13 ;coordonata y
    int 10h

    mov ah,9h
    mov dx,offset mes3
    int 21h

    mov ah,2 ;mut cursorul unde vreau
    mov bh,0
    mov dl,10 ;coordonata x
    mov dh,15 ;coordonata y
    int 10h

    mov ah,9h
    mov dx,offset mes4
    int 21h

    mov ah,07h ;ashteapta o tasta
    int 21h

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    mov ah,0h ;setez grafica
    mov al,12h ;640x480 13h 12h
    int 10h

    mov ah,0ch
    mov bh,0h
    mov al,15 ;valoarea pentru culoare
    ;0 negru
    ;1 albastru inchis
    ;2 verde inchis
    ;3 albastru deschis
    ;4 roshu deschis
    ;5 violet
    ;10 verde deschis
    ;11 albastru deschis
    ;14 galben
    ;15 alb

    desenez_marginile:
    mov dx,a ;coordonata verticala
    mov cx,b ;coordonata orizontala
    int 10h ;linia orizontala de sus
    mov dx,b
    mov cx,a
    int 10h ;linia verticala din stanga
    mov dx,479 ;linia orizontala de jos
    mov cx,b
    int 10h
    mov cx,639 ;linia verticala din dreapta
    mov dx,b
    int 10h
    cmp b,90
    jg acolo
    aici:
    mov cx,30 ;linia verticala impartzita din stanga
    mov dx,b
    int 10h
    jmp iesi
    acolo:
    cmp b,120
    jg aici
    iesi:
    inc b
    cmp b,640
    jne desenez_marginile

    mov ah,0dh
    mov al,0
    mov cx,639 ;x
    mov dx,479 ;y
    mov bh,0
    int 10h
    mov margine,al ;salvez culoarea marginii hartzii ca s-o compar
    mov ah,0ch
    mov al,15 ;am pus la loc ah shi al pentru restul desenului


    mov bx,0
    mov y,0
    j5:
    call ini
    cmp a,0
    jne j1
    e1:
    mov cx,b
    mov dx,d
    mov ah,0ch
    mov al,15
    mov aux,bx
    mov bh,0h
    mov bl,0
    int 10h
    mov bx,aux
    inc b
    mov ax,b
    cmp ax,c
    jne e1
    j1:
    cmp a,1
    jne j2
    e2:
    mov dx,b
    mov cx,d
    mov ah,0ch
    mov al,15
    mov aux,bx
    mov bh,0h
    mov bl,0
    int 10h
    mov bx,aux
    inc b
    mov ax,b
    cmp ax,c
    jne e2
    j2:
    inc y
    mov ax,y
    cmp ax,xx
    jne j5


    call desomu

    desenez:
    mov ah,07h ;ashteapta o tasta
    int 21h
    mov aux,0
    mov char,al
    cmp char,'w'
    jne maijos1
    call apw
    cmp aux,1
    je desenez
    call anuleaza
    dec py
    call desomu
    jmp desenez
    maijos1:
    cmp char,'a'
    jne maijos2
    call apa
    cmp aux,1
    je desenez
    call anuleaza
    dec px
    call desomu
    jmp desenez
    maijos2:
    cmp char,'s'
    jne maijos3
    call aps
    cmp aux,1
    je desenez
    call anuleaza
    inc py
    call desomu
    jmp desenez
    maijos3:
    cmp char,'d'
    jne maijos4
    call apd
    cmp aux,1
    je desenez

    call anuleaza
    inc px
    call desomu
    jmp desenez
    maijos4:
    cmp char,'q'
    jne maijos5
    mov ah,2 ;mut cursorul unde vreau
    mov bh,0
    mov dl,30 ;coordonata x
    mov dh,14 ;coordonata y
    int 10h
    mov ah,9h
    mov dx,offset mes5
    int 21h
    mov ah,07h ;ashteapta o tasta
    int 21h
    jmp final
    maijos5:
    jmp desenez

    final:
    mov ax,03h ;setez ecranul inapoi in text mode
    int 10h

    mov ax,4c00h ;ieshire
    int 21h

    anuleaza proc
    ;deseneaza cu negru in pozitzia in care
    ;era omu ca sa-l desenez in alta pozitzie
    mov a,0
    mov b,0
    mov bh,0h
    mov al,0 ;negru
    mov ah,0ch
    reia:
    mov cx,px
    add cx,a
    mov dx,py
    add dx,b
    int 10h
    inc a
    cmp a,5
    jne reia
    mov a,0
    inc b
    cmp b,9
    jne reia
    ret
    anuleaza endp

    desomu proc ;desenez omuletzu pe ecran
    mov bh,0h
    mov ax,px
    mov a,ax ;coordonata x unde desenez
    mov ax,py
    mov b,ax ;coordonata y unde desenez
    mov c,0 ;se aduna la a
    mov d,0 ;se aduna la b
    mov al,15 ;alb
    mov ah,0ch
    sari:
    inc c
    mov cx,a
    add cx,c
    mov dx,b
    add dx,d
    int 10h
    cmp c,3
    jne sari
    mov c,0
    inc d
    cmp d,3
    jne sari ;am desenat capu omului
    mov dx,py
    add dx,4
    mov a,0
    corp:
    mov cx,px
    add cx,a
    int 10h
    inc a
    cmp a,5
    jne corp ;am desenat bratzele
    mov cx,px
    add cx,2
    mov a,2
    co:
    mov dx,py
    add dx,a
    int 10h
    inc a
    cmp a,7
    jne co ;am desenat trunchiul
    mov a,6
    pi:
    mov dx,py
    add dx,a
    mov cx,px
    add cx,1
    int 10h
    add cx,2
    int 10h
    inc a
    cmp a,9
    jne pi ;am desenat picioarele
    ret
    desomu endp

    apa proc
    mov ax,px
    dec ax
    mov x,ax
    mov ax,py
    mov y,ax
    add ax,9
    mov b,ax
    m1:
    mov ah,0dh
    mov al,0
    mov cx,x ;x
    mov dx,y ;y
    mov bh,0
    int 10h
    cmp margine,al
    jne m2
    mov aux,1
    jmp m3
    m2:
    inc y
    mov ax,y
    cmp ax,b ;b = y initzial + 9
    jne m1
    m3:
    ret
    apa endp

    apd proc
    mov ax,px
    add ax,5
    mov x,ax
    mov ax,py
    mov y,ax
    add ax,9
    mov b,ax
    m4:
    mov ah,0dh
    mov al,0
    mov cx,x ;x
    mov dx,y ;y
    mov bh,0
    int 10h
    cmp margine,al
    jne m5
    mov aux,1
    jmp m3
    m5:
    inc y
    mov ax,y
    cmp ax,b ;b = y initzial + 9
    jne m4
    m6:
    ret
    apd endp

    apw proc
    mov ax,px
    mov x,ax
    mov b,ax
    add b,5
    mov ax,py
    dec ax
    mov y,ax
    m7:
    mov ah,0dh
    mov al,0
    mov cx,x ;x
    mov dx,y ;y
    mov bh,0
    int 10h
    cmp margine,al
    jne m8
    mov aux,1
    jmp m9
    m8:
    inc x
    mov ax,x
    cmp ax,b ;b = x initzial + 5
    jne m7
    m9:
    ret
    apw endp

    aps proc
    mov ax,px
    mov x,ax
    mov b,ax
    add b,5
    mov ax,py
    add ax,9
    mov y,ax
    m10:
    mov ah,0dh
    mov al,0
    mov cx,x ;x
    mov dx,y ;y
    mov bh,0
    int 10h
    cmp margine,al
    jne m11
    mov aux,1
    jmp m12
    m11:
    inc x
    mov ax,x
    cmp ax,b ;b = x initzial + 5
    jne m10
    m12:
    ret
    aps endp

    ini proc
    mov ax,sir[bx]
    mov a,ax ;a reprezinta 0 sau 1
    ;0 pentru 0,cx_start,cx_stop,dx_constant
    ;1 pentru 1,dx_start,dx_stop,cx_constant
    ;adaug 2 in loc de 1 la bx pentru ca
    ;folosesc valori DW cu 2 bytes nu DB cu 1 byte
    add bx,2
    mov ax,sir[bx]
    mov b,ax
    add bx,2
    mov ax,sir[bx]
    mov c,ax
    add bx,2
    mov ax,sir[bx]
    mov d,ax
    add bx,2
    ret
    ini endp

    code ends
    end start
    DEAR LEAVEMEBE / SLICKTRICK / DELTADAGGER - Page 5 2mUym
    DanontheMoon
    DanontheMoon
    Unicorn
    Unicorn


    Posts : 2570
    Join date : 2009-06-02
    Age : 42
    Location : Some other game

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    Post by DanontheMoon Fri Jan 21, 2011 11:33 am

    DEAR LEAVEMEBE / SLICKTRICK / DELTADAGGER - Page 5 Crap

    Is that a program about shitting your pants?
    warhawk
    warhawk
    Purple People Eater
    Purple People Eater


    Posts : 423
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    Post by warhawk Fri Jan 21, 2011 11:56 am

    I would do her regardless of her shitting her pants. im hard
    o0Ender0o
    o0Ender0o
    Gaybaby
    Gaybaby


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    Post by o0Ender0o Fri Jan 21, 2011 12:40 pm

    tbh, really dissapointed with the response. not really worth picking through and trolling..or is this a troll?
    DanontheMoon
    DanontheMoon
    Unicorn
    Unicorn


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    Join date : 2009-06-02
    Age : 42
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    Post by DanontheMoon Fri Jan 21, 2011 2:43 pm

    Did you read the last page?
    Ferkles
    Ferkles
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    Unicorn


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    Post by Ferkles Sat Jan 22, 2011 12:09 am

    warhawk16 wrote:I would do her regardless of her shitting her pants. im hard
    qft

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